Easing
The Easing module implements common easing functions. This module is used by Animated.timing() to convey physically believable motion in animations.
You can find a visualization of some common easing functions at http://easings.net/
Predefined animations#
The Easing module provides several predefined animations through the following methods:
backprovides a basic animation where the object goes slightly back before moving forwardbounceprovides a bouncing animationeaseprovides a basic inertial animationelasticprovides a basic spring interaction
Standard functions#
Three standard easing functions are provided:
The poly function can be used to implement quartic, quintic, and other higher power functions.
Additional functions#
Additional mathematical functions are provided by the following methods:
bezierprovides a cubic bezier curvecircleprovides a circular functionsinprovides a sinusoidal functionexpprovides an exponential function
The following helpers are used to modify other easing functions.
inruns an easing function forwardsinOutmakes any easing function symmetricaloutruns an easing function backwards
Example#
Reference
Methods#
step0()#
static step0(n)A stepping function, returns 1 for any positive value of n.
step1()#
static step1(n)A stepping function, returns 1 if n is greater than or equal to 1.
linear()#
static linear(t)A linear function, f(t) = t. Position correlates to elapsed time one to one.
http://cubic-bezier.com/#0,0,1,1
ease()#
static ease(t)A basic inertial interaction, similar to an object slowly accelerating to speed.
http://cubic-bezier.com/#.42,0,1,1
quad()#
static quad(t)A quadratic function, f(t) = t * t. Position equals the square of elapsed time.
http://easings.net/#easeInQuad
cubic()#
static cubic(t)A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time.
http://easings.net/#easeInCubic
poly()#
static poly(n)A power function. Position is equal to the Nth power of elapsed time.
n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint
sin()#
static sin(t)A sinusoidal function.
http://easings.net/#easeInSine
circle()#
static circle(t)A circular function.
http://easings.net/#easeInCirc
exp()#
static exp(t)An exponential function.
http://easings.net/#easeInExpo
elastic()#
static elastic(bounciness)A basic elastic interaction, similar to a spring oscillating back and forth.
Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.
http://easings.net/#easeInElastic
back()#
static back(s)Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.
bounce()#
static bounce(t)Provides a basic bouncing effect.
http://easings.net/#easeInBounce
bezier()#
static bezier(x1, y1, x2, y2)Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function.
A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/
in()#
static in(easing);Runs an easing function forwards.
out()#
static out(easing)Runs an easing function backwards.
inOut()#
static inOut(easing)Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.